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Autism or ASD is uniquely vulnerable to screen time

Autism and Screen Time: Special Brains, Special Risks

Unique aspects of the brain in autism or ASD and vulnerability to screen time
The ASD brain is uniquely vulnerable to the effects of screen time.

Does screen time make ASD worse?  Functional, physiological, and social factors that make special brains more vulnerable

A growing body of research links autism and autism-related symptoms with higher amounts of electronics’  use. In fact, children with autism spectrum disorders (ASD) are uniquely vulnerable to various brain-related impacts of screen time, yet tend to be high users. These electronic “side effects” include hyperarousal and dysregulation—what I call Electronic Screen Syndrome—as well as technology addiction, to video games, internet use, video viewing (think YouTube, TikTok, cartoons), use of smartphones and social media, and so on. Parents of children with ASD or special needs also tend to lean on devices more than with typcially developing kids, to control behavior, take a break, or get things done.

But why the concern? Because a brain with autism has inherent characteristics that screen time exacerbates. In truth, these impacts in occur in all of us, but children with autism will be both more prone to experiencing negative effects and less able to recover from them; their brains are more sensitive and less resilient.

As a framework for understanding these vulnerabilities, it’s helpful to know that screen time—particularly the interactive kind—acts like a stimulant, not unlike caffeine, amphetamines, or cocaine. Also important is children with autism are often sensitive to stimulants of all kinds, whether pharmaceutical or electronic. For example, children with autism and attention issues often can’t tolerate prescribed stimulants (eg Ritalin, Concerta, Adderall, Vyvanse), a standard treatment for ADD/ADHD. Stimulants tend to make children with autism irritable, weepy, over-focused, more obsessive-compulsive, and unable to sleep. Stimulants – including screen time – can also exacerbate tics, self-injurious behaviors, aggression, skin picking, and sensory issues.

Meanwhile, in families with special needs children, there exist additional social and emotional factors that contribute to technology overuse. First, families are often dealing with highly disruptive behaviors that are quieted—at least in the short term—by handing the child a device. Second, parents are told that “playing video games is ‘normal.’ It’s something your son can do with other kids.” Third, parents are encouraged to introduce technology early and often—especially if “he’s good at computers.” Fourth, in-home and school behavior therapists often use video games, ipads, phones or specific apps as reinforcers: “It’s the only thing that works with her!” And lastly, parents and clinicians are routinely encouraged to try unproven screen-based software claiming to reduce autistic behaviors or to improve social, communication or reading skills.

Needless to say, education in this arena is sorely needed.

11 reasons children with autism are extra vulnerable to screen time effects and tech addiction

1. Children with autism tend to have low melatonin and sleep disturbances [1] and screen time suppresses melatonin and disrupts sleep. [2] Aside from regulating sleep and the body clock, melatonin also helps modulate hormones and brain chemistry, balances the immune system, and keeps inflammation at bay.

2. Children with autism are prone to arousal regulation issues, manifesting in an exaggerated stress response, emotional dysregulation, or a tendency to be over or under-stimulated[3]; screen time increases acute and chronic stress, induces hyperarousal, causes emotional dysregulation, and produces overstimulation. [4]

3. Autism is associated with inflammation of the nervous system [5] and screen time may increase inflammation by a variety of mechanisms including increased stress hormones, suppressed melatonin, and non-restorative sleep. [6] Light-at-night from screens also suppresses REM sleep, a phase during which the brain “cleans house.” [7]

4. The autistic brain tends to be underconnected—less integrated and more compartmentalized [8]—and screen time hinders whole-brain integration and healthy development of the frontal lobe.[9] In fact, in tech addiction brain scan studies reveal reduced connectivity (via reduced white matter) and atrophy of gray matter in the frontal lobe. [10]

5. Children with autism have social and communication deficits, such as impaired eye contact, difficulty reading facial expressions and body language, low empathy, and impaired communication [11]; screen time hinders development of these exact same skills—even in children and teens who don’t have autism. [12] Screen time appears to directly compete with social rewards, including eye contact—a factor essential for brain development. [13] Lastly, screen viewing and even background TV has been shown to delay language acquisition. [14]

6. Children with autism are prone to anxiety [15]—including obsessive-compulsive traits, social anxiety—and screen time is associated with increased risk for OCD and social anxiety [16] while contributing to high arousal and poor coping skills. [17] Additionally, anxiety in autism has been linked to abnormalities in serotonin synthesis and amygdala activity [18] and both serotonin regulation and amygdala changes have been implicated in screen time. [19]

7. Children with autism frequently have sensory and motor integration issues [20] as well as tics; screen time has been linked to sensori-motor delays and worsening of sensory processing [21], and can precipitate or worsen vocal and motor tics due to dopamine release.

8. Individuals with autism are typically highly attracted to screen-based technology and are not only at increased risk for developing video game and other technology addictions, but are more likely to exhibit symptoms with smaller amounts of exposure. [22] Male teens and young adults with ASD are also at high risk for porn addiction, due to a combination of social deficits, isolation, and excessive computer time, and may develop romantic delusions or obsessions fueled by being accustomed to immediate gratification and a lack of practicing in the real world. At the same time, dopamine released by screen interaction reinforces these obsessive “loops.”

9. Children with autism tend to have a fragile attention system, poor executive functioning, and “reduced bandwidth” when processing information [23]; screen time likewise fractures attention, depletes mental reserves, and impairs executive functioning. [24]

10. Children with autism may be more sensitive to EMFs (electromagnetic fields) emitted from wireless communications (e.g. WiFi and cell phone frequencies) as well as from the electronic devices themselves. [25] At the cellular, molecular, and atomic level, the pathology seen in autism mirrors the effects demonstrated in research on the biological impacts of EMFs. Heightened sensitivity to EMFs may be due to (and may worsen) immune abnormalities and problems with barrier integrity in the gut and/or the brain.

11. Children with autism are at higher risk for psychiatric disorders of all kinds, including mood and anxiety disorders, ADHD, tics and psychosis. [26] Likewise, higher amounts of total screen time are associated with higher levels of psychiatric disturbances, including mood and anxiety disorders, ADHD, tics and psychosis. [27] Regarding psychosis, young people with ASD who engage in daily screen time may experience hallucinations, paranoia, dissociation, and loss of reality-testing. More often than not, however, these scary symptoms resolve or greatly diminish once devices are removed and don’t require antipsychotic medication.

An informed approach to address device use and optimize the ASD brain

In addition to the above, screen time replaces the very things we know to be critical to brain development: bonding, movement, eye contact, face-to-face verbal interactions, loving touch, exercise, free play, and exposure to nature and the outdoors. Reduced exposure to these factors negatively impact brain integration, IQ, and resilience in all children.  This also means that parental use of devices, which diminishes eye contact, speech, and face to face communication, contributes to this risk.

In my own experience in working with children and adults with autism, screen time can precipitate regression (loss of language or of social or adaptive living skills), exacerbate repetitive behaviors, further restrict interests, and trigger aggressive and self-injurious behaviors. I’ve even seen regression occur when a communication device is introduced, often when the parents are told to encourage “play” on the device so the child can “get used to it.” The proliferation of the iPad and smartphones has produced more problems and setbacks in my practice than any other single factor.

As stressful and devastating as these experiences can be, so can methodical elimination of screens be exciting and inspiring. Being screen-free can enhance eye contact and language, increase flexibility in thinking and behavior, expand interests, improve emotional regulation and ability to stay on task, induce more restorative sleep, and reduce anxiety and meltdowns.

Because the idea of eliminating screens can seem overwhelming, I typically recommend parents do a four week “electronic fast” (aka screen fast or tech fast) as an experiment so they can get a taste of what the intervention can do. Families track two to three problematic areas to provide objective evidence, and are encouraged to document behaviors (such as screen time tantrums and how the child plays). Even a few short weeks can produce improvements that can be significant enough for the family to decide to continue with screen elimination, in which case the benefits will continue to build on one another.

Will the child still have autism? Yes, but it’s practically guaranteed that they will feel, focus, sleep, behave, and function better. And intriguingly, anecdotal evidence suggests this simple intervention may be powerful enough to prevent, arrest or in some cases even reverse the autism process if caught early enough; pilot studies testing this intervention more formally are forthcoming. (Case studies illustrating these phenomena will be the subject of a future post.)

When parents really grasp the science of what happens in the brain when children interact with screen devices—and understand how these things specifically impact autism—they are much better able to restrict screens appropriately and are less swayed by social pressures. They “see” how screen time translates into certain symptoms in their child, they prioritize brain-health over being tech-savvy, and appreciate that every minute spent on a screen is a tradeoff.

This article was adapted from a post originally published on Dr Dunckley’s Mental Wealth blog on PsychologyToday.com 

References

[1] J Melke et al., “Abnormal Melatonin Synthesis in Autism Spectrum Disorders,” Mol Psychiatry 13, no. 1 (May 15, 2007): 90–98.

[2] Shigekazu Higuchi et al., “Effects of Vdt Tasks with a Bright Display at Night on Melatonin, Core Temperature, Heart Rate, and Sleepiness,” Journal of Applied Physiology (Bethesda, Md.: 1985) 94, no. 5 (May 2003): 1773–76.

[3] Matthew S. Goodwin et al., “Cardiovascular Arousal in Individuals with Autism,” Focus on Autism and Other Developmental Disabilities 21, no. 2 (2006): 100–123; BA Corbett and D Simon, “Adolescence, Stress and Cortisol in Autism Spectrum Disorders.,” OA Autism 1, no. 1 (March 1, 2013): 1–6.

[4] Marjut Wallenius, “Salivary Cortisol in Relation to the Use of Information and Communication Technology (ICT) in School-Aged Children,” Psychology 1, no. 2 (2010): 88–95; Amy E. Mark and Ian Janssen, “Relationship between Screen Time and Metabolic Syndrome in Adolescents,” Journal of Public Health 30, no. 2 (June 1, 2008): 153–60; Gary S. Goldfield et al., “Video Game Playing Is Independently Associated with Blood Pressure and Lipids in Overweight and Obese Adolescents,” ed. Philippe Rouet, PLoS ONE 6, no. 11 (November 1, 2011): e26643.

[5] Theoharis C. Theoharides, Shahrzad Asadi, and Arti B. Patel, “Focal Brain Inflammation and Autism,” Journal of Neuroinflammation 10, no. 1 (2013): 46.

[6] Z. Ranjbaran et al., “The Relevance of Sleep Abnormalities to Chronic Inflammatory Conditions,” Inflammation Research: Official Journal of the European Histamine Research Society … [et Al.] 56, no. 2 (February 2007): 51–57.

[7] Christian Cajochen et al., “Evening Exposure to a Light-Emitting Diodes (Led)-Backlit Computer Screen Affects Circadian Physiology and Cognitive Performance,” Journal of Applied Physiology (Bethesda, Md.: 1985) 110, no. 5 (May 2011): 1432–38.

[8] Marcel Adam Just, Timothy A. Keller, and Rajesh K. Kana, “A Theory of Autism Based on Frontal-Posterior Underconnectivity,” Development and Brain Systems in Autism, 2013, 35–63.

[9] Cris Rowan, “Unplug—Don’t Drug: A Critical Look at the Influence of Technology on Child Behavior With an Alternative Way of Responding Other Than Evaluation and Drugging,” Ethical Human Psychology and Psychiatry 12, no. 1 (April 1, 2010): 60–68; Victoria Dunckley, “Gray Matters: Too Much Screen Time Damages the Brain,” Psychology Today, Mental Wealth, (February 27, 2014), http://www.psychologytoday.com/blog/mental-wealth/201402/gray-matters-t….

[10] Chuan-Bo Weng et al., “Gray Matter and White Matter Abnormalities in Online Game Addiction,” European Journal of Radiology 82, no. 8 (August 2013): 1308–12.

[11] R. Adolphs, L. Sears, and J. Piven, “Abnormal Processing of Social Information from Faces in Autism,” Journal of Cognitive Neuroscience 13, no. 2 (February 15, 2001): 232–40.

[12] Yalda T. Uhls et al., “Five Days at Outdoor Education Camp without Screens Improves Preteen Skills with Nonverbal Emotion Cues,” Computers in Human Behavior 39, no. 0 (October 2014): 387–92; Roy Pea et al., “Media Use, Face-to-Face Communication, Media Multitasking, and Social Well-Being among 8- to 12-Year-Old Girls,” Developmental Psychology 48, no. 2 (March 2012): 327–36.

[13] Karen Frankel Heffler and Leonard M. Oestreicher, “Causation Model of Autism: Audiovisual Brain Specialization in Infancy Competes with Social Brain Networks,” Medical Hypotheses 91 (June 2016): 114–22.

[14] Weerasak Chonchaiya and Chandhita Pruksananonda, “Television Viewing Associates with Delayed Language Development,” Acta Pædiatrica 97, no. 7 (2008): 977–82.

[15] Susan W. White et al., “Anxiety in Children and Adolescents with Autism Spectrum Disorders,” Clinical Psychology Review 29, no. 3 (April 2009): 216–29.

[16] Jee Hyun Ha et al., “Depression and Internet Addiction in Adolescents,” Psychopathology 40, no. 6 (2007): 424–30; Pea et al., “Media Use, Face-to-Face Communication, Media Multitasking, and Social Well-Being among 8- to 12-Year-Old Girls.”

[17] Christopher Mulligan, “The Toxic Relationship: Technology and Autism,” 2012, http://www.teenvideogameaddiction.com/The_toxicrelationshipautismandtec….

[18] D. C. Chugani et al., “Developmental Changes in Brain Serotonin Synthesis Capacity in Autistic and Nonautistic Children,” Annals of Neurology 45, no. 3 (March 1999): 287–95; Adolphs, Sears, and Piven, “Abnormal Processing of Social Information from Faces in Autism.”

[19] Jun Kohyama, “Neurochemical and Neuropharmacological Aspects of Circadian Disruptions: An Introduction to Asynchronization,” Current Neuropharmacology 9, no. 2 (2011): 330; Klaus Mathiak and René Weber, “Toward Brain Correlates of Natural Behavior: fMRI during Violent Video Games,” Human Brain Mapping 27, no. 12 (December 2006): 948–56.

[20] Geraldine Dawson and Renee Watling, “Interventions to Facilitate Auditory, Visual, and Motor Integration in Autism: A Review of the Evidence,” Journal of Autism and Developmental Disorders 30, no. 5 (2000): 415–421.

[21] Cris Rowan, “The Impact of Technology on Child Sensory and Motor Development,” 2010, http://www.sensoryprocessinginfo/CrisRowan.pdf.

[22] Micah O. Mazurek and Christopher R. Engelhardt, “Video Game Use and Problem Behaviors in Boys with Autism Spectrum Disorders,” Research in Autism Spectrum Disorders 7, no. 2 (February 2013): 316–24; Micah O Mazurek and Colleen Wenstrup, “Television, Video Game and Social Media Use Among Children with Asd and Typically Developing Siblings,” Journal of Autism and Developmental Disorders 43, no. 6 (June 2013): 1258–71.

[23] Just, Keller, and Kana, “A Theory of Autism Based on Frontal-Posterior Underconnectivity.”

[24] Edward L Swing et al., “Television and Video Game Exposure and the Development of Attention Problems,” Pediatrics 126, no. 2 (August 2010): 214–21; Robert M. Pressman et al., “Examining the Interface of Family and Personal Traits, Media, and Academic Imperatives Using the Learning Habit Study,” The American Journal of Family Therapy 42, no. 5 (October 20, 2014): 347–63; Angeline S Lillard and Jennifer Peterson, “The Immediate Impact of Different Types of Television on Young Children’s Executive Function,” Pediatrics 128, no. 4 (October 2011): 644–49.

[25] Martha R. Herbert and Cindy Sage, “Autism and EMF? Plausibility of a Pathophysiological Link – Part I,” Pathophysiology: The Official Journal of the International Society for Pathophysiology / ISP 20, no. 3 (June 2013): 191–209.

[26] Cecilia Belardinelli and Mahreen Raza, “Comorbid Behavioral Problems and Psychiatric Disorders in Autism Spectrum Disorders,” Journal of Childhood & Developmental Disorders 2, no. 2 (2016).

[27] Goran Mihajlović et al., “Excessive Internet Use and Depressive Disorders,” Psychiatria Danubina 20, no. 1 (March 2008): 6–15; Ju-Yu Yen et al., “The Comorbid Psychiatric Symptoms of Internet Addiction: Attention Deficit and Hyperactivity Disorder (ADHD), Depression, Social Phobia, and Hostility,” The Journal of Adolescent Health: Official Publication of the Society for Adolescent Medicine 41, no. 1 (July 2007): 93–98; J Lee, K Lee, and T Choi, “The Effects of Smartphone and Internet/Computer Addiction on Adolescent Psychopathology.” (166th Annual Meeting of the American Psychiatric Association, San Francisco, CA, 2013), http://www.psychcongress.com/article/smartphone-addiction-linked-increa…-.

overstimulated brain from too much screen time

Computer, Video Games and Psychosis: Cause for Concern

overstimulated brain“I hear voices at night, and sometimes I think someone’s outside my window,” the 19-year-old young man informed me.  “I know no one’s really there, but it’s still scary.”

In my practice in the past six months, no less than 5 youths have reported psychotic symptoms that were attributed to, or exacerbated by, electronic screens.    As per my protocol, I always get an “e-screen” history:

  • video games
  • computer/internet use
  • cell phone use (talking, texting, streaming, and internet).

Not surprisingly, all five of these patients, ranging from 15-22 years old, were “plugged in” for six or more hours each day.  Three were female and two male.  After discussing e-screens’ toxic influence on the brain, I recommended to each of these patients that they forego all electronic screens for at least 4 weeks.

The three females all decided to go “cold turkey ” and gave up their games, laptops, and phones.  All three saw their symptoms resolve completely within a month.  Of the two males, one cut down use significantly and his hallucinations disappeared; his paranoia remained but was less severe and caused less dysfunction.   The other male turned out to be severely addicted to the internet and video games and flat out refused to change his habits at all (a subject for another article entirely!  Needless to say he continues to suffer from psychosis).

Importantly, the therapeutic effects were achieved without using medication! This is a big deal, because medications used to treat psychotic symptoms are heavy duty, and have serious side effects, such as weight gain, hormone dysfunction, and movement disorders.

Electronic screens, particularly interactive ones (as opposed to passive ones, like television), increase dopamine in the reward center of the brain.  This effect has been demonstrated by brain scan (Koepp, 1998: http://www.nrc-iol.org/cores/mialab/fijc/Files/2002/120402_Koepp_Nature_1998.pdfDopamine is the “feel good” chemical, but is also related to stress, addiction, anxiety, mood, and attention.   Perhaps more disturbing, dopamine excess in certain parts of the brain can lead to psychotic symptoms-voices, delusions, paranoia, or confusion.

Psychosis is defined by abnormal thinking. This can involve thought content, such as hallucinations, delusions, or paranoia, or thought process (highly disorganized thinking, or feeling thoughts are “blocked”).   It is typically attributed to the severely mentally ill, like schizophrenics, but can also be seen in “normal” people under extreme stress.  Children in particular are more likely to hallucinate when traumatized, sleep-deprived, or over-stimulated.   E-screens cause or mimic all three of these states!

Take home point: Children, teens, and young adults who have unexplained hallucinations or delusions should have ALL electronic screens removed for at least 3 weeks, as part of the diagnostic process.  This includes cell phones, as texting, media viewing, and internet use can quickly rack up hours.  Virtually all teens and many young adults do not yet have the impulse control to moderate their own usage, and this is why the parent must physically remove these devices. While this may seem extreme, drastic times cause for drastic measures.   Psychosis–and treatment thereof–is serious and has long-lasting effects.

As psychiatric disorders in young people continue to explode, and evidence mounts about the toxic effects of e-screens on the developing brain, parents and clinicians would be prudent to remove this offending environmental trigger from the child’s life, as part of the diagnosis and as one “arm” of the treatment plan.

When you start to feel conflicted about removing screens-they are so ingrained in our lives, after all-this is what I tell my patients and their parents: “You will never regret removing video games and computer use, but you may sorely regret leaving them in place. “

For more information on video games and a FREE mini course, visit www.drdunckley.com/videogames or fill in the form below:

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Lost and Confused

Misdiagnosed? Bipolar disorder is all the rage!

Lost and Confused
Feel Lost and Confused? You're not alone!

Recently I gave a presentation to U.C. Irvine Medical Center’s Neuropsychiatry Department, entitled “The Negative Effects of Video Games and Electronics on Mood, Behavior, and Brain Development.   At the last minute, I added in a slide on children being misdiagnosed with mental disorders when the child was really suffering from being over-stimulated by electronics. A good portion of the audience were residents and medical students, and I wanted them to be conscious of this issue when they were assessing a child or adolescent for diagnosis or treatment.

Later that day I added a blurb about children being misdiagnosed on a post introducing a new minicourse (Save Your Child’s Brain) I’d been working on.   Within hours I received an email from an old friend who saw the post on Facebook.  Here’s her message:

COMMENTS: Wow am I glad I read this post on FB.
My 6 year old son loves video games and once he got his Wii he would play for as long as we would let him.  Over the last few months we have been weaning him slowly because we knew that too much is harmful but not knowing where that line is we still allow him about 3-6 hours a week.

I just recently took my 6 year boy to the pediatricians for behavioral issues.  She immediately implied that she thought that he was bipolar and urged me to get him to the psychiatrist and on meds asap. We decided to take it slow and try taking sugar out of his diet and modifying our reaction to his temper tantrums in lieu of rushing him to therapy.
This has really been a timely find and I look forward to
learning more.

I got a chill after reading it.  How many children were being put on psychotropic medication unnecessarily? Her story reaffirmed my conviction that people need information on this topic!!

Here’s another disturbing story: A colleague recently told me her 10 year old son had been given 4 medications in the space of 6 months’ time, and was diagnosed at first as ADHD, then autism, and finally as bipolar.  This was a child with no problems until the 5th grade, and who was now failing all subjects, depressed, and suicidal.   After a little sleuthing, we tied his symptom onset to him getting his first cell phone at the beginning of the school year.    He played games on the phone for several hours every day, and well into the night, to the exclusion of all else.

This mother came to me asking for advice on what she should do next.  It occurred to me how many children I’d seen that were diagnosed as bipolar over the years who eventually stabilized and were taken off medication.  (Bipolar disorder is chronic, lifelong, and progressive).   The fact that they stabilized and continued to be stable off medication meant those children were NOT bipolar, but only looked that way.

Video gaming is one of the environmental factors that can create mood instability, and therefore its influence became even more ominous to me.  Were video games contributing to the shocking rise in psychotropic medication usage?

Due to a serious shortage of child psychiatrists, most children are first seen by their pediatrician- who have about 2 months of training in child psychiatry. Yes, you heard that right–2 months. Where do they get their education?  Well, mostly from drug reps.  Since drug reps are only allowed to talk about what’s FDA approved, and since most of us child psychiatrists use “off-label” medications the vast majority of the time, our methods are very different.

For example, I might use an older, milder, benign, and generic (read:cheap) mood-stabilizer when treating mood problems, especially if it’s unclear why the child is having mood swings.  I normally would not head for the heavy duty drugs first- even though those are the ones that are FDA approved for “bipolar disorder” and “treatment resistant depression”.   Most of those drugs are actually anti-psychotics, and have serious side effects such as weight gain, metabolic syndrome, and movement disorders.  Those drugs have their place, can save lives, and improve a truly bipolar person’s long-term prognosis- (don’t get me wrong, I do use all of them, regularly-) but it is very difficult to diagnose bipolar disorder in a child, especially during a 15 minute visit!! A pediatrician may be more likely to use medications that are FDA-approved for a particular disorder, and to use newer brand-name drugs.  Those drugs may be effective for that disorder, but with major side effects.  What if the diagnosis is wrong?

Ever since  “The Bipolar Child” was published, parents have read this book and think, “Whoa! That’s my child!”  Again, don’t get me wrong– this book is a classic and a gem– but many, if not most, childhood mental disorders have a mood component to them, and many clinicians mistakenly think that severe mood swings and aggression=bipolar disorder.   Children’s threshold for aggression is much lower than ours, because they have poor impulse control.  Furthermore, many disorders, including ADHD and video game addiction, affect the frontal lobe, which is the dashboard for impulse control.  Ergo rage and aggression.  All that rages is not bipolar!

The point is, parents need to take a hard look at environmental influences, in this case video games and electronic screens.  You’ll need to eliminate this factor  before you can really tell what’s going on.  Sure, your child might still have symptoms after you remove these things, but they will be less severe.  Your child’s teacher, doctor, therapist, tutor–everyone!–will have a much clearer picture of what’s going on if you remove these factors.

To read more about the science behind the electronics’ toxicity and how to address it with your child, sign up here to receive a free, 4 day mini course.  If nothing else keep an open mind and just read a little.

Trust me, your child’s brain will thank you:-)

Big thanks to RJS who shared her story with me and allowed me to share it with you.  If you feel this article might be helpful to someone else, please pass it on– you never know whose life it might change!

boy playing video game

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